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Drake of the 99 dragons bruce timm
Drake of the 99 dragons bruce timm





drake of the 99 dragons bruce timm
  1. Drake of the 99 dragons bruce timm manual#
  2. Drake of the 99 dragons bruce timm full#
  3. Drake of the 99 dragons bruce timm Pc#

In fact, Drake doesn't even fight like an assassin, he just bangs into a room full of enemies with guns blazing. For a game that's supposed to be about an assassin, there are no elements of stealth.Also, how does Drake avoid getting caught by the authorities when he drops his guns that are covered with his fingerprints all over the place? The only challenge the game provides is from how broken and unfinished the whole thing is. Because of this, every weapon in the game has unlimited ammo. Instead of reloading his weapons, Drake just drops them and takes new ones literally out of nowhere.Poor AI (for example, in the first level, one enemy jumps off a ledge for no reason and dies).That same level has you shoot and track down a courier by following his blood trail, however, at one point in the level, it suddenly splits into two blood trails, forcing the player to take a 50-50 chance on which way is right.You can die from falling a great enough height, which is a problem when one of the early levels requires you to drop from a high rooftop down to street-level.only for it to be brought back in the final boss battle. On top of that, in the final stage, the game ditches the ten-second respawn, letting the player respawn immediately instead. When the timer runs out, there is another loading screen. Every time you die, the game goes into a loading screen, and then you are forced to wait ten seconds to respawn while the spirit gods mock you.Some people jokingly state that the characters have lockjaw because their mouths don't move when they talk. Pre-rendered cutscenes in which the developers were too lazy/under the gun to even animate the character's faces when they talk (most of the time).

drake of the 99 dragons bruce timm

  • On top of all that, wherever you aim is not where you'll shoot, you shoot in the direction of where Drake's arms are aiming, which makes it very hard to shoot enemies since his arms are flailing everywhere when he's moving.
  • Drake of the 99 dragons bruce timm manual#

  • The game does allow you to center the camera on enemies when the crosshair appears over them by clicking the right thumb stick, but this information can only be found in the instruction manual and it doesn't fix the aiming problems.
  • Also, the auto-aim feature almost never works.

    Drake of the 99 dragons bruce timm Pc#

    Aiming is horrible due to the both the crosshair and the camera being controlled with the right thumbstick (the PC port of the game uses a standard keyboard + mouse setup as well as having a crosshairs in the center of the screen (although it is quite blurry), making it the definitive version of the game but still not good).The camera moves too fast it's difficult to make it stay where you want it to.Even The Legend of Zelda: The Wind Waker, which was made eleven months before this game, had better-looking graphics that involved cel-shading. The rest of the graphics just look bland and dull. The game was claimed to have cel-shaded graphics, though this can only really be seen on Drake. Slowing down time is also useless since Drake is affected by it as well. The ability to slow down time is too easy to activate by accident.Very poor controls that cause fake difficulty.







    Drake of the 99 dragons bruce timm