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C4d bake texture
C4d bake texture












C4d bake texture how to#

Am I missing something Is there a tutorial on how to do it P.S. Switching the camera from thinlens to bake (bake ID 1) and add an Object Tag to the Object I want to bake gives me no success. 'ooo llvmgr Tag m HotSpols Lirtk llolSpols ILL. Im trying to bake a texture via Octane in C4D. The fbx exporter in R14 did have a bug with exporting multiple materials per object when R14 was released, however I believe they fixed this in recent updates. It contains a complete listing of all CINEMA 4D commands that can be sorted with the use of the search field. Use the normal C4D fbx exporter not the automated method as Thomas said. Whilst Unity lighting is not as advanced as C4D lights, you can achieve very good results with it. Baking textures - Instructor If you animate an object which is camera mapped, as soon as you move the object outside the bounds of the camera, the texture will move. The BEAST lightmapper in Unity is so much quicker workflow to create lightmaps and if you need to edit them it is literally minutes compared to going back and editing your lightmaps in C4D, rebaking and then going through the Lightmap export again.

c4d bake texture

Your maps will need to be too large to obtain a good resolution.ĭon't Lightmap in Cinema 4D unless you really need to achieve a very accurate light setup like with IES lights. Else you can UV map by hand in BodyPaint.ĭon't bother baking your textures. This will retain the mapping you currently have and change the Projection to UVW Mapping. Therefore if you are using Cubic, Spherical, Flat projection etc In your objects Texture Tag make sure with your Objects Texture Tag selected to then select Tags from the Attribute Mgr menu then click Genrate UVW Coordinates. Also make sure once baked that you Select your Material and then adjust the Editor setting (Attributes Mgr) to your new baked map size in order to view its correct resolution in the C4D viewport.įBX/Unity likes Objects to have UVW Mapping. The blurring you get from baking is likely that your maps are not large enough and hence result in lower res output especially if you are comparing the quality against your original tiled materials.












C4d bake texture